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Post by sekira on Jan 23, 2011 5:48:26 GMT -5
I'm not saying it is totally necessary, I just think having words that random would add flavor to the game, and it would be a lot harder to just try words you have seen before hoping that you can find one before you find the parchment for it, ie, find one out of depth per se.
See with a static list of words and the game just choosing some from that static list randomly, eventually, after lots of games, if you are paying attention to the parchments you find (even in non-bard games, the parchments would be generated, you see) then you could just start making songs with those keywords you have seen in other games, hoping to find one that was chosen for the current game, even though you haven't seen the parchment yet. You would get that keyword without earning it.
You really can't do that if each phonic tag is random, rather than just each word being random from a static list of words.
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Post by Gando on Jan 23, 2011 12:06:26 GMT -5
I'm not saying it is totally necessary, I just think having words that random would add flavor to the game, and it would be a lot harder to just try words you have seen before hoping that you can find one before you find the parchment for it, ie, find one out of depth per se. See with a static list of words and the game just choosing some from that static list randomly, eventually, after lots of games, if you are paying attention to the parchments you find (even in non-bard games, the parchments would be generated, you see) then you could just start making songs with those keywords you have seen in other games, hoping to find one that was chosen for the current game, even though you haven't seen the parchment yet. You would get that keyword without earning it. You really can't do that if each phonic tag is random, rather than just each word being random from a static list of words. My main objection is one of aesthetics. I think gibberish is ugly. I know that you can come across real words and some interesting looking new strings but you see a lot of ugly randomness even if you preselect for certain affixes. If we were talking passwords I'd totally endorse this. For music, something supposed to be aesthetically pleasing not so much. Come up with an algorithm that makes musical random phrases and it might be more interesting.
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Post by sekira on Jan 23, 2011 16:07:35 GMT -5
I'm not saying it is totally necessary, I just think having words that random would add flavor to the game, and it would be a lot harder to just try words you have seen before hoping that you can find one before you find the parchment for it, ie, find one out of depth per se. See with a static list of words and the game just choosing some from that static list randomly, eventually, after lots of games, if you are paying attention to the parchments you find (even in non-bard games, the parchments would be generated, you see) then you could just start making songs with those keywords you have seen in other games, hoping to find one that was chosen for the current game, even though you haven't seen the parchment yet. You would get that keyword without earning it. You really can't do that if each phonic tag is random, rather than just each word being random from a static list of words. My main objection is one of aesthetics. I think gibberish is ugly. I know that you can come across real words and some interesting looking new strings but you see a lot of ugly randomness even if you preselect for certain affixes. If we were talking passwords I'd totally endorse this. For music, something supposed to be aesthetically pleasing not so much. Come up with an algorithm that makes musical random phrases and it might be more interesting. Hmm, I should write this down, I think you changed my mind, Gando. Perhaps another method would be better than random phonic tags, because it would produce a lot of ugly looking "words" and that doesn't really work with music, now does it?
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Post by Variaz on Jan 24, 2011 15:43:19 GMT -5
Rather than having random keywords, there could be random song TITLES.
Uber songs should be something like "Symphony of the Gods" or "The March of Nightmares" if you're evil. No one expects the ultimate music to be called "jehgej dgjskgj ekgjskg".
So the random songs for each games could be a combination of unique keywords AND unique titles. This wouldn't be too difficult to make a random generator for that, and would be easy to make some nice songs titles that would be fun to discover in every new games. Kind of like the random names on green special items.
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