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Post by Variaz on Mar 22, 2010 10:25:55 GMT -5
Okay, this is driving me nuts. I had one character who, when he cast Grow Trees, created actual barriers, trees that blocked creatures that couldn't fly or pass through things. But two other characters only manage to create trees that most random (not just bosses or the like) creatures just burrow through. The tree disappears into a grassy space and the monsters are not impeded in any way. I'm not even talking powerful monsters. Kobolds do it as easily as dragons (who, incidentally, burrow straight through and destroy the tree rather than flying over it.) I've checked and there doesn't seem to be any obvious explanation for why the one character's trees hold and the other two characters' trees don't. I've verified it's not related to spellcraft ability or character level or conjuration level. It doesn't seem to be related to class. Is this a bug? Frankly, the Grow Trees ability isn't an inconsiderable one...though lots of creatures can pass over/through trees, especially at the higher levels, the trees can mean the difference between instadeath line-of-sight issues and surviving another round. Edit: just realized, it's not only the monsters moving, the trees seem to be destroyed out from underneath me if they attack me. A bunch of green and white worm masses did it this time. If there's any way I can fix this, I'd like to hear...playing a pure mage character is hard on the health and AC, so anything that helps me keep out of sight for a round or two is really nice. The Grow Trees ability depends on Spellcraft and Conjuration as far as how logn they can hold. Int and Wis does help as well. The thing with trees is that without any ways to remove them for the monsters, the spell can be a bit overpowered in some situations. However, now it may have been overnerfed.
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Post by random on Mar 22, 2010 22:04:18 GMT -5
Playing a crafter is funny! Once your crafting skill>1 you will have two abilities ('U' menu): Decompose Item and Compose Item. You can try decomposing everything and then compose it back - it is the safest way for start, because you will never lose any components this way. And it become useful after your crafting>10 (otherwise you won't get tweakable points). About transfers - you can see depth of item when 'I'nspecting it. For AC transfer you must have at least Depth/4 AP in the ability. I don't remember formulas for other transfers, but this information is in abilities.txt. Thanks. It's starting to come back to me now.
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Post by random on Mar 22, 2010 22:13:19 GMT -5
Okay, this is driving me nuts. I had one character who, when he cast Grow Trees, created actual barriers, trees that blocked creatures that couldn't fly or pass through things. But two other characters only manage to create trees that most random (not just bosses or the like) creatures just burrow through. The tree disappears into a grassy space and the monsters are not impeded in any way. I'm not even talking powerful monsters. Kobolds do it as easily as dragons (who, incidentally, burrow straight through and destroy the tree rather than flying over it.) I've checked and there doesn't seem to be any obvious explanation for why the one character's trees hold and the other two characters' trees don't. I've verified it's not related to spellcraft ability or character level or conjuration level. It doesn't seem to be related to class. Is this a bug? Frankly, the Grow Trees ability isn't an inconsiderable one...though lots of creatures can pass over/through trees, especially at the higher levels, the trees can mean the difference between instadeath line-of-sight issues and surviving another round. Edit: just realized, it's not only the monsters moving, the trees seem to be destroyed out from underneath me if they attack me. A bunch of green and white worm masses did it this time. If there's any way I can fix this, I'd like to hear...playing a pure mage character is hard on the health and AC, so anything that helps me keep out of sight for a round or two is really nice. The Grow Trees ability depends on Spellcraft and Conjuration as far as how logn they can hold. Int and Wis does help as well. The thing with trees is that without any ways to remove them for the monsters, the spell can be a bit overpowered in some situations. However, now it may have been overnerfed. I think there may be a bug, then. I have a character who's essentially a very powerful dwarven warrior that relies on melee and Light of Life, and his trees hold indefinitely. He has a high Elemental but very low spellcraft and absolutely no conjuration. He does have 160 intel, but only 20 wisdom. OTOH, I have a mage sort with a higher spellcraft, conjuration, Intel and wisdom than my dwarven warrior and his trees can't survive at all. At most, they hold one round and are destroyed. And, yeah, I agree trees could be a bit powerful as a barrier -- I've created entire strategies based around finding a wooded dungeon while wearing a source of flight -- but plenty of strong monsters can fly or pass through them.
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