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Post by random on Feb 18, 2010 23:08:09 GMT -5
No it still counts as a melee attack which means phys immune/returns still work on it. Okay, thanks. Anyway, to update the story, I did some playing around with Nightmares and the creation of red items, using a lot of nightmare scouts to up my odds and stocking up on Misfortune like crazy. I created an extremely powerful Red Amulet of the Warrior, did a test run by diving down to the Sealed Stairway, blew right through the first level without so much as getting hit or taking more than a single round to kill an opponent, then seemed to be doing well against Avemorsh. He then conjured up the axe and while I lasted for a while against that, eventually he managed to kill me. On a related note, red items might be a bit overpowered at times. I suppose the fact that it's almost lethal to have that much misfortune tempers it (I did a lot of scumming between stairways until I ended up in safe rooms with no Nightmares immediately nearby.) Still, the bonuses I got on a couple items were incredibly high. Thanks to the Amulet of the Warrior, I had 87 million HP and 56 million AC and I am considering doing a couple more items.
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Post by Variaz on Feb 19, 2010 2:27:46 GMT -5
Well, that's certainly one brutal way to do it! ;D Overpowered...not sure. Stacking red items to beat a quest is a valid strategy, but as you can see, nightmares are everywhere, and most of them have some ways to kill you. Still, 87 millions might be a bit much, but just how much Misfortune did you have? It's good to beat quests, but you actually have to go down to the last floor first. What we need may be more anti-scumming techniques... I'm glad to see Avemorsh is still challenging even with that, though to be honest, you don't need 87 million hp an 56 million AC to beat him. Do the fight again, you may be starting to notice certain patterns. Once you master them, the fight should become easier, and you should be able to beat him.
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Post by random on Feb 19, 2010 14:28:50 GMT -5
Okay, this is a problem. I created a couple more red items (and a green item that was absolutely worthless to me since its bonuses put my health in to the negatives) and went after Avemorsh again. This time I got him to the point where he summoned Vengeful Orcs...and the game froze. So I tried again. Same results. Third time, same results. I think it might have been some sort of excessive variable issue because the same thing happened to me against a Nightmare Shadow Queen who couldn't hit me but still froze the game when she cast her spells at me. I suppose I could go get more mana somehow and keep casting Grow Trees to keep the orcs from appearing, but that'll take a lot of mana since both the Vengeful Orcs and Avemorsh burrow right through the trees, meaning I'd have to keep casting the spell over and over. Incidentally, in response to the Misfortune question, at my peak, I was carrying almost 8000 Misfortune. You can understand why I was paranoid about scumming for a safe spot. Quick question, though I guess I can ask it over in Tips and Strategies: I know the number of Nightmare Scout points you use and level of misfortune you have affects items, but does the dungeon level you're on affect the creation of red items using essences?
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kipar
Champion
Posts: 201
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Post by kipar on Feb 19, 2010 14:35:25 GMT -5
After he conjured an axe you can just jump off him after each serie of blows(if you are fast enough, because he is teleporting towards you). Sorry, missed your last post.
About freezing the game - in my two fights with him all works fine even after summoning 5 Vengeful orcs. But i haven't any misfortune, so maybe problem is in checking misfortune level when summoning nightmare monsters?
And about anti-scumming - sometimes, very rare though, after descending downstairs you appear on a void jumpgate, not on upstair. This is a bug, but a good bug, because it limits scumming (you still have a chance, because it's a jumpgate, so maybe paired jumpgate will be clear). Imho it will be ok if this chance will be increased to about 1 jumpgate per 50 stairs.
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Post by random on Feb 19, 2010 14:38:02 GMT -5
Heh. I'm quite fast enough -- 1800 speed with my red items. The problem is, the Vengeful Orcs freeze the game. I assume their "stats" are ungodly due to the amount of misfortune I have, but without the items that give me that misfortune, I'm not sure I can beat Avemorsh.
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Post by random on Feb 19, 2010 15:02:54 GMT -5
Okay, I finally did it. Whoo-hoo! Got lucky and he didn't destroy the trees as fast as I could replace them.
And, wow, either my misfortune-based item creation really came through or Avemorsh drops some very nice items. Most of them weren't much use to me -- I can't wield ammo or boots and don't use weapons -- but still, they were blue items almost as good as my ultra-powerful red ones.
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Post by Variaz on Feb 19, 2010 16:58:44 GMT -5
Congratulations! The Nightmares becomes more powerful with your Misfortune. The reason they freeze the game is that your Misfortune is simply too high. The game currently isn't made with 8000 Misfortune in mind. Hmmm, are you talking about red essences you get by beating Nightmares? If so, dungeon level shouldn't affect them.
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Post by Gando on Feb 19, 2010 17:14:38 GMT -5
Hmmm congrats Random. That is an accomplishment I will probably never achieve. I found that when I managed to finally find specials they were not much to look at so I am guessing misfortune played a huge part in making Avemorsh's drops reasonable. Any blue or better however is 30k gold so the power level doesn't really matter usually.
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Post by Gando on Feb 19, 2010 17:19:27 GMT -5
Btw re: antiscumming. I find scumming is incredibly necessary when starting random dungeons unless you really want to do 30+ levels of a dungeon just to find the bottom. The variance is a lot higher than I remember it being after Variaz set the changes to make the end more reasonably near our levels. Lots of level 1-5 dungeon starts. Also it seems that jumping up/down a stairs is a viable means of avoiding death by monster and sometimes you end up in a worse predicament so going back the way you came is the only correct option. Unless of course you like ending up in limbo. Being someone who ends up there every 2-3 levels at a minimum I try to use every technique I can to avoid it.
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Post by random on Feb 20, 2010 16:39:47 GMT -5
Hmmm, are you talking about red essences you get by beating Nightmares? If so, dungeon level shouldn't affect them. Yes. I was scumming the wilderness for levels 45-50 (Gando does have a point -- since the items are almost worthless and the monsters give little if any experience when on much lower levels than our character's level, it can get pretty frustrating going back and forth 30 time until we end up on a deep dungeon level) and I was wondering whether, since the generation of items is affected by the dungeon level one is on, the creation of red items using essences was also affected, i.e. would they be more powerful the lower you go? For that matter, does dungeon level affect the creation of magic items using the scroll of the same name? Edit: I mean licialdhyds, not essences, sorry. The ones used to create red items. Thanks. Although I know it's part of the game, I must concede that scumming played a large part in pulling it off. Without it, I might never have made it past the gatekeeper. And certainly not past the orcs, who really did kick it up to 70 or so lives after I took a few off their starting total of 20 or 30 lives (I'm guessing that was the result of the "rage" thing they kept doing.) Blue items seems to cover a wide range, from "okay but I can do better" to "really nice collection of stuff I can build on." The ones I've gotten with my Misfortune level so high (I hadn't noticed before because, well, I was running from everything I saw since everything I saw was high-level Nightmares) were much better than the typical blue items...almost as powerful as the best red items I'd created.
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T10
Veteran
Posts: 99
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Post by T10 on Mar 16, 2010 5:23:15 GMT -5
Fighting against Avemorsh I found he uses three types of magical attack. Fire and wind ok. but I can't find the third attack's type. Have you any idea about it? (The attack "begins casting a powerful spell")
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Post by random on Mar 17, 2010 13:03:36 GMT -5
Fighting against Avemorsh I found he uses three types of magical attack. Fire and wind ok. but I can't find the third attack's type. Have you any idea about it? (The attack "begins casting a powerful spell") My memory has gone a little fuzzy, but isn't that the line that precedes him summoning Nightmares?
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Post by Variaz on Mar 17, 2010 15:45:50 GMT -5
It's Missile type. (Physical/Mana hybrid)
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