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Post by Variaz on May 4, 2009 10:51:30 GMT -5
Let's have a little discussion on what enemy you fear the most! Or at least one that makes you say: darn, not that. This poll excludes the random Flow monsters, of course. I'll start the discussion with one monster that I fear: the Mermaid Sorceress. (and her depth 25 and 45 upgrades) She's the main reason why the majority of my characters avoid water levels as much as possible. She's very fast, can easily attack you from far away due to the amount of water everywhere in the levels she appears and a very high mind stat makes her spells very deadly and able to counter spells easily. The fact that she gets a second spell per rounds in her depth 45 form only makes her deadlier. Her defense is low, so if you can get close, or have strong ranged attacks, she can be taken down rather easily, but chances are she'll first strike you and will kill you. Of course, this is intentional. Because she only appears in a limited number of levels, she makes up for it by being stronger than the average caster monster. But just because of this monster, I tend to avoid water levels. With that said, I'm waiting to hear from your own dreadful encounters with the dungeon denizens!
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Post by Gando on May 4, 2009 11:27:16 GMT -5
Mermaids are annoying and dangerous but I've done fairly well against them. It's all about what tactics you choose. For me Id say the most feared depends on the level I'm in. the Vamps in the vampire dungeon can be quite nasty if you go too early without proper equipment and safety measures. Dragons tend to be somewhat scary just because. The older they are the nastier. The restless undead are very mean and the boss of the greed level is insane if you don't have the right preparations. Orc Shamans in the first part can be pretty scary when they group. Getting hit by 10 fireballs a turn is an ouch even if you have the proper resists.
What would be absolutely scary would be a wraith monster with multiple lives, immunity to phys, the ability to teleport and spells. At least if you fear dying. If not then...well I don't know.
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Post by Variaz on May 4, 2009 11:45:51 GMT -5
It's not a wraith but a ghost. It's name is Planar Phantom. Depth 45, common, and yes, it's a very nasty enemy.
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Post by hairybolox on May 4, 2009 14:11:55 GMT -5
It's magic returning bosses for me mainly because my builds are weedy mages who can't hit a barn door at 5 paces..... well that & I never remember to check them out before throwing a nuke towards them Apart from that Shadow Queens & those pesky Greater Elementals when they see me before I see them & summon lots of brethren.
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Post by hairybolox on May 18, 2009 4:13:34 GMT -5
Please ignore my previous post as I have discovered something all togethre more dangerous - the Pheonix !!!!!!!!!!! Those pesky fire fields are just DEADLY and they just DO NOT die unless you hit them with a cold spell...... I'm guessing that Blizzards with their cold fileds will be the same, but I haven't met up with one of those yet....
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Post by Variaz on May 18, 2009 6:01:12 GMT -5
Spirits of Blizzard are not immortal though, and are overall weaker than the Phoenix. They are also depth 40 versus Phoenix's 50, but the Phoenix was meant to be a rare enemy that is more difficult than other depth 50 enemies. In addition to having 3 spells per rounds, it has a fire aura AND fire fields, and don't forget that the Phoenix will be reborn from it's ashes! So that's why you need to turn it to ice dust instead. Phoenix has the "NEVER_BOSS" flag though, so you won't meet an Elite or Boss version of it. However, the next one might not be so nice...
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Post by junyortrakr on May 23, 2009 15:11:31 GMT -5
I don't have a specific nasty I would call most feared. I do have a few particular abilities I hate to find, though.
--Returning--any kind. This can be handled, but it is easy to die if you make a mistake, occasionally even if you have full resistance(i.e., nightmare horrors and possibly other high levels sometimes pierce resistances)
--Anything that automatically teleports when you hit it. I could somewhat deal with this if they at least took full damage when you hit them, but they often take a very small percentage(I haven't tried to track it, but it must be well under 10%.), and I don't know a reasonable way to kill them in an open area. This doesn't even show up as an ability, which makes it even more troublesome. (in my opinion, it should count as an elite/boss/unique ability as it is a big problem.) Does anyone have a reasonable way of dealing with these?
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Post by Gando on May 23, 2009 15:22:38 GMT -5
Try Poison maybe? It's the only damage over time I can think of off hand other than Fields which are tricky, hard to find and very hard to cast.
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Post by Variaz on May 23, 2009 16:10:10 GMT -5
Actually, only nightmares can pierce resistances when returning.
If you use ranged attacks or spells against them, don't forget to set them as targets. Then, fight them in large, open rooms. This way, even if they blink, you'll still be able to target them again and use all your spells/shots. For spell casters, try to use multi-effect bolt spells instead of chains.
For melee, there's no easy ways. Try to use elemental weapons which will work well against specific enemies to deal as much damages as possible. Maybe play a bit more defensively, like having a high Magic Defense, so if they blink and cast spells, you can survive. When I fought Planar Phantoms with a melee character, I used accurate strike, and played carefully. In the case of melee characters, corridors are probably safer.
"Blink when hit" enemies are don't have automatic damages reduction. But they are mostly Flow random enemies, so they could have 25, 50, 75 or 100 resistance to any randomly chosen elements. Resistances they cannot have are Mana, Harm, the "Smite" spells, Divination and Life Blast. So you can try these if you have them.
For the Planar Phantom, it's an undead, so light attacks are very good. Otherwise, it has Cold, Poison, Darkness, Radio and Physical immunity, along with Warp, unlike most undeads.
Poison doesn't do damages over time. It deals full damages like any other direct damages spells. There is no "Poisoned" status for enemies. Even Poison attacks used against you are direct damages, with a chance of causing the Poisoned status.
Fields will still cause them to blink.
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Post by junyortrakr on May 23, 2009 18:17:28 GMT -5
I figured out why I'm not killing these blink-when-hit guys like I seem like I should: I use a weapon with a damage brand on it. The damage brand hits first, and, since it's still weak(only 65,000 or such), it does only minor damage, they blink, and then the major hit comes. With that order of effects, I may have to give up on a damage brand so I can handle them reasonably.
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Post by challtdow on May 27, 2009 11:07:52 GMT -5
The one I hate the most at the moment is the golem Nightmare Horror (I forgot the name). It tends to lurk in corridors and one hit me when I phase through the walls.
Chall T. Dow
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Post by Variaz on May 28, 2009 8:12:03 GMT -5
It's Mechanized Golem. And like all golems, it can't be detected by telepathy, which is probably why it tends to take you by surprise.
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kipar
Champion
Posts: 201
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Post by kipar on Aug 3, 2009 5:36:33 GMT -5
Greater elementals and two-elemetal imps (especially imuune to immolating shots: FrostFire imps and Greater elementals of fire) - their massive summoning and more than one life means they will summon a big pack in any scenario. That means not only danger to my life, but also waste of ammo\mana and a lot of boring messages so i try run into wall or teleport as fast as possible. And it seems that most monsters in Flow tends to have same features: - appear in groups - summon even bigger groups - have more than one life but it's impossible to teleport (they are everywhere) and to run into wall (because most walls have wrong type) so i hate them even more.
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