|
Post by Variaz on May 5, 2009 8:44:11 GMT -5
Good news! I was able to reproduce the bug this morning, and I was able to fix it. There was something in the code when you change level, it didn't check if you were already in a quest level or not. This resulted in it thinking you were on the last level of the last dungeon you visited, and it used that dungeon's quest level instead of the second floor of Udor's Town Hall. It's a hard coded thing though, so I'll have to upload a fix build. I'll try to upload it tonight.
|
|
|
Post by aiel117 on May 5, 2009 9:27:08 GMT -5
Thanks much!
|
|
|
Post by ekolis on May 5, 2009 13:41:53 GMT -5
When I attempt to switch weapons by typing, e.g. "wg" to wield the weapon in inventory slot g, I often find that I end up wielding the weapon in slot f instead, because my old weapon (the one I was previously wielding) displaces that weapon into slot g!
|
|
|
Post by harkejuice on May 5, 2009 15:16:28 GMT -5
When I attempt to switch weapons by typing, e.g. "wg" to wield the weapon in inventory slot g, I often find that I end up wielding the weapon in slot f instead, because my old weapon (the one I was previously wielding) displaces that weapon into slot g! I've experienced this with a shield and a pickaxe, even though its two-handed, having a shield then equpping the pick will shift it to the offhand, which can give you a heart-attack if you dont have dual-weild on XD (cause you can't see the damage in the second character screen, caues its on the offhand) Also, found a bug when I made a gnome mage (portralis isn't being very nice to me, huh?) I put a point into magic missile so i had something to throw at rats, and when I use it i get this: i was bumping into the wall to clear the messages, btw. Kinda annoying, ill try with other races. *****full message, wow was it truncating it in the message window****** \Portralis03build008\lib\script\abilities.lua:416:attempt to preform arithmetic on local 'rodbonus' (a nil value) stack traceback: (the letters VN over the letters TL... Portralis03build008\lib\script\init.lua:61: in function '_TRACEBACK' (VN/TL)... Portralis03build008\lib\script\abilities.lua:416: in function 'hanldler'(VN/TL)... Portralis03build008\lib\script\event.lua:51: in function 'notify_event_hook'Good news! I was able to reproduce the bug this morning, and I was able to fix it. There was something in the code when you change level, it didn't check if you were already in a quest level or not. This resulted in it thinking you were on the last level of the last dungeon you visited, and it used that dungeon's quest level instead of the second floor of Udor's Town Hall. It's a hard coded thing though, so I'll have to upload a fix build. I'll try to upload it tonight. Ah, but this happens in other quest levels, namely the stairs after fighting the Q in Jidar's sewers, someone mentioned it happened on the Ulgrak or whatever's level, with the goblins and the Orc warrior, and I'm assuming it will happen again, once i get Awesomesarus through another wilderness boss level. **sigh edit** My fix doesn't seem to work for the Jindar sewers stuck thing, woe is me
|
|
|
Post by rotekian on May 6, 2009 12:33:13 GMT -5
Bardic Grandeur doesn't like self effecting songs. Specifically, elements.lua: line 3895. My demon bard was attempting to heal with either a create song heal other effect or a healing melody composition. A quick look at the source suggests that it is trying to look for the monster race of the player.
|
|
|
Post by Gando on May 6, 2009 22:17:22 GMT -5
I was yet again able to repeat the killing of a physical returning elite/boss with no damage at all taken. This time I was playing a human bard also equipped with Bee Sting (retrieved off a quest level boss btw for the 3rd time with as many characters.) The elite had 94 hp remaining and I killed him in 2 shots with no dagger skill at all.
|
|
|
Post by Gando on May 6, 2009 23:22:16 GMT -5
Entering the '1' shop in the new town froze the game. :/
|
|
mysc
Rookie
Posts: 1
|
Post by mysc on May 7, 2009 1:40:43 GMT -5
Effect type music ignores resistances for the player (Didn't test with monsters) For example I made a circle light damage spell and tried using it (As a Celestial) which killed me.
Unless I missed something where music turns things into sound damage or something?
|
|
|
Post by rotekian on May 7, 2009 2:07:26 GMT -5
Unless I missed something where music turns things into sound damage or something? Don't think so, my demon bard kills magic returning bosses with darkness passives. Then dies horribly against vampires.
|
|
|
Post by Variaz on May 7, 2009 8:32:14 GMT -5
Fixed.
I can confirm that physical return DOES work, I tested it. As I said, Bee Sting with no dagger skills does between like 1 and 3 damages. 50% of that is either 0 or 1, which you're likely to regenerate instantly. My thought is that it DOES work, but it's so tiny you can't notice it. And the poison brand damages is NOT supposed to be returned.
I will probably upload a new build soon, I found a major bug with effect songs which I fixed. I'll check the resistance bug of effect songs too.
|
|
aver
Rookie
Posts: 5
|
Post by aver on May 8, 2009 7:02:07 GMT -5
It seems that Hexblaze strike you get from vengeful orc is not working. If you try to learn it, it is in abilities screen, but with ´U´ command you see new ability called ´Shadow of misfortune´ and nothing happens if you activate it. And it is not even combat feat. Also, it seems there is no limit how many times you can learn a nightmare ability, and you can improve them as high as you like. When getting ´ghostly misfortune´ to level 11,12,...in resistance screen it says that resistance to physical is 110, 120,.... Does that mean that you actually get healed when attacked physically? ;D Waiting to see what abilities you can get by defeating those higher level nightmares. Hopefully they are ready in the next version
|
|
|
Post by Variaz on May 8, 2009 21:06:56 GMT -5
Fixed. Turn Undead was also having the same bug, it's been fixed too.
Both bugs are fixed. Not sure if 120 will actually absorb or not, but it was never intended for resistances to be above 100. So the max is back to 100.
|
|
|
Post by Gando on May 9, 2009 16:24:51 GMT -5
I guess I'm not understanding the new bard. I made some songs after laboriously striving to find the various parts which took quite a few levels of mindlessly slogging through endless dungeons and then I decided to scum the blackmarket since I couldn't find a melody to save my life. Turns out it causes confusion. OK... I figured hey that might work. But the mobs stayed confused for 1 turn and then I became confused off of a reflection and THAT lasted for thousands of turns. Also I tried making a missile song and that just did not seem to work at all.
I did eventually find 3 instruments all normal, all terrible. Overall I'm disappointed. I guess I figured it would be on par with other base classes but since I don't understand it at all apparently I can't tell whether it is or isn't but it sure doesn't seem like it.
|
|
|
Post by junyortrakr on May 9, 2009 18:16:01 GMT -5
I don't think I"ve seen this one posted. I ran a character into the store to the directly to the east of the alchemy/mage shop in Ophelia, and the game completely locked up. I haven't tried it with more than one character to see if it's consistent, though.
|
|
|
Post by Variaz on May 9, 2009 18:46:24 GMT -5
I don't think I"ve seen this one posted. I ran a character into the store to the directly to the east of the alchemy/mage shop in Ophelia, and the game completely locked up. I haven't tried it with more than one character to see if it's consistent, though. Yes, Gando reported it, and it's fixed in the latest 008.2 build.
|
|