|
Post by zekk on Jul 23, 2008 12:16:51 GMT -5
The Shadow Stalkers "One with the Shadows" ability does not seem to increase agility like it said it would in the help file.
|
|
|
Post by vastin on Jul 23, 2008 12:28:54 GMT -5
Monster Mage's morph ability does not appear to work properly.
Help text states that you should have the HP of a the target monster - of YOUR level. It appears that you always recieve the HP of a level 1 version of the monster instead.
Regardless of the monster I copied, my lvl 8 Monster Mage would morph and end up with low double digit HP (generally between 12-16), even if the monster I had just memorized was of a similar level and sporting HP in the mid 100's.
So basically that ability isn't playable at this time as it is effectively suicidal to morph into anything.
|
|
|
Post by Variaz on Jul 23, 2008 18:48:30 GMT -5
Fixed.
Now, for balance reasons, you do not get as much hp as enemy monsters, since otherwise, your hp would be too high too early.
But I just added a new increase of 5% per levels, since normal player's hp is getting higher anyway.
|
|
|
Post by vastin on Jul 23, 2008 19:49:11 GMT -5
Yeah, even with that I think I'm going to shelve the Morph ability until MUCH higher level, 30+ I think to achieve viable HP numbers for basic survivability, given that it is a martial arts/morph build that has to be able to trade hits in melee.
Also, even with all AP in Morphing Ability, the offensive capability of most forms seems anemic compared to basic Martial Arts (with no AP invested in any Monk skills), to the tune of hitting for 1/5th to 1/10th the damage at my admittedly low level range.
On the flip side, 1AP in Monster Magics is a pretty solid investment, but it doesn't mesh with Morphing at all.
|
|
|
Post by zekk on Jul 25, 2008 17:12:11 GMT -5
Shield bash does not seem to be working.....
|
|
|
Post by Gando on Aug 2, 2008 18:41:28 GMT -5
Yes Shield bash does not work...as V said...it should be fixed in this next update...(which will be when?)
Something that doesnt work that should: Resist Impure. Does not add to resists at all...Nunca, Nada, zip, etc.
|
|
|
Post by Variaz on Aug 2, 2008 20:04:00 GMT -5
Didn't say it would be fixed in "this" release. (which I plan un uploading tomorrow). This may come in the update after.
As for Resist Impure, it does not, in fact, add to normal resistances. It's a separate source of reduction.
|
|
|
Post by Gando on Aug 2, 2008 20:16:39 GMT -5
Which means that using it in conjunction with race is a useless strategy I guess... So much for the demon pally concept I had
|
|
|
Post by vastin on Aug 2, 2008 22:08:08 GMT -5
No Light spellbooks in this build? Or do they drop a lot deeper than the Darkness books? I've played quite a few hours now, and have never seen one drop, whereas I've thrown away dozens of darkness books, which I assumed would drop at the same DLevel.
Haven't gotten much past Dungeon Level 30 yet though, so if they are supposed to drop deeper than that then disregard this post - though it makes celestials an even more advantageous race if they get one of the best attack effects in the game to start and no-one else can get it until who-knows-how-deep....
|
|
|
Post by vastin on Aug 2, 2008 22:37:31 GMT -5
Surprised I couldn't find this bug mentioned anywhere yet...
You cannot use Jump or Leaping Spin abilities in some of the special monster vaults! Regardless of what tile you try to jump to, it just says you can't.
Makes those raving hordes of monsters inside the vault a bit more challenging...
|
|
|
Post by Variaz on Aug 3, 2008 0:52:56 GMT -5
Light books have depth of 45, meaning they're not available in black market, and won't be available until dungeon level 45 and deeper.
|
|
|
Post by Gando on Aug 3, 2008 1:49:45 GMT -5
Surprised I couldn't find this bug mentioned anywhere yet... You cannot use Jump or Leaping Spin abilities in some of the special monster vaults! Regardless of what tile you try to jump to, it just says you can't. Makes those raving hordes of monsters inside the vault a bit more challenging... Why are you surprised? It is a standard band difficulty factor...no teleportation effects whatsoever inside special levels. Vaults are definitely not to be triffled with lightly.
|
|
|
Post by vastin on Aug 3, 2008 13:52:53 GMT -5
Surprised I couldn't find this bug mentioned anywhere yet... You cannot use Jump or Leaping Spin abilities in some of the special monster vaults! Regardless of what tile you try to jump to, it just says you can't. Makes those raving hordes of monsters inside the vault a bit more challenging... Why are you surprised? It is a standard band difficulty factor...no teleportation effects whatsoever inside special levels. Vaults are definitely not to be triffled with lightly. Because thematically speaking, Jumping is not teleporting. I'm sure it is in terms of game code, but it just doesn't make much sense. Suddenly you can't jump, because, I don't know, the gravity increased or something... Makes just as much sense to say you can't cast spells or use martial arts in a vault. But I guess it's just an arbitrary artifact of the way jumping was coded. <shrug> Oh, as a side note, you CAN jump on most special LEVELS in Portralis. I do it all the time - it's only the randomly generated vaults that seem to have that effect.
|
|
|
Post by vastin on Aug 3, 2008 13:53:41 GMT -5
Light books have depth of 45, meaning they're not available in black market, and won't be available until dungeon level 45 and deeper. Yet another excellent reason to play a celestial. Not getting a spell to light rooms till lvl 45 is v.annoying. Perhaps the scroll/staff 'light' effect could be added to the Alteration list as a low level non-attack spell effect?
|
|
|
Post by Variaz on Aug 3, 2008 14:18:49 GMT -5
Why are you surprised? It is a standard band difficulty factor...no teleportation effects whatsoever inside special levels. Vaults are definitely not to be triffled with lightly. Because thematically speaking, Jumping is not teleporting. I'm sure it is in terms of game code, but it just doesn't make much sense. Suddenly you can't jump, because, I don't know, the gravity increased or something... Makes just as much sense to say you can't cast spells or use martial arts in a vault. But I guess it's just an arbitrary artifact of the way jumping was coded. <shrug> Oh, as a side note, you CAN jump on most special LEVELS in Portralis. I do it all the time - it's only the randomly generated vaults that seem to have that effect. I never actually played much with the vaults code, but it would be an oversight, because as you said, I do allow jumping on quest levels.
|
|