Post by Frumple on Feb 6, 2008 23:33:31 GMT -5
Portralis DitL -- The dozen lives of the Amazing BATMAN!
An abbreviated DitL of the Amazing Batman... Well, Fruitbat Man, at least.
Life one: Killed by a small kobold on Dlvl 1.
Notes: I start with 0/0 hp.
Life two: The Viper bites you!
Notes: Interestingly, I start with 1/0 hp this time. I wonder how that works out... On the bright side, I can't wear equipment, so I didn't really lose anything outside some minor scrolls. Gwah! One scream later, sound is turned off. The lizard's running, though. Looks like I'll get 1 xp! Hey hey. Six xp before dying. Might just hit level two next time.
Life three: Novice necromancer this time. Ranged critters are bat-doom.
Notes: Level two off some mice. Still no HP. Heey... I can throw things. I just remembered that... this might actually be plausible. Batarang time! Thrown weapons don't return physical damage, either...
Life four: The Bandit Mage casts magic missile! Brutality! Amusingly, it had 0 hp left =/
Notes: We know the path, now. Stats kinda' blow... non-monster stat-growth without stat-boosting items. At least I get a point of speed every five levels... Odd. Does throwing distance not factor in strength vs. weight? I mean... this bat just tossed something that probably weighed more than it did most of the length of a room...
Life five: Ah. Kobold Shaman this time.
Notes: My latest throwing weapon is a stack of bronze arrows... well, bronze-tipped. Whatever. It's still d2 more damage than my natural attack.
Life six: Green Worm Mass. Second time something with 0 HP kills me...
Notes: None this time. Well, except that potions don't explode? Or is it just certain ones?
Life seven: Bandit Rogue.
Notes: Still no level 3.
Life eight: Devling Infantry.
Notes: Oooh. Water-streams. I can abuse this... Awesome. Level 3. I can actually put some points into throwing now... 1d4 baseline bolts are doing like... twenty something damage at max. A major upgrade, which is really, really sad.
Life ten: It shoot Bolt! Turns out to be a kobold crossbowman from the shadows.
Notes: What notes?
Life eleven: Kobold crossbowman... again.
Notes: I farm some spore weeds for a while. You do not want to do that deeper than level two or three, though. They start spitting acid/poison clouds around that time.
Life twelve: It emits Eye Waves! Guess what that was?
Notes: Last one. I know what I'm doing next Ghost, at least. Throwing is surprisingly powerful... at least when you've got a weakness that it fills. Some loose change grabbed while running from things nets me a couple dozen bolts. Disturbingly, spare ammo is one of the better throwing-fodder items at low levels. Higher ones too, I guess... Huh. Thrown weapons act like arc shots? That's strange...
Anyway. Conclusion! Fruitbat... possible. Not plausible. Maybe... maybe 50 deaths. To like... I dunno. Clear the quests between Udor and Jindar or something. Beating the Q-dude? Keh. I would probably be surprised if it was under 100 deaths. Very surprised. Well... unless it was cheating. Then, not so much surprise. Keh. But hey. Made it to level 6. Not bad.
An abbreviated DitL of the Amazing Batman... Well, Fruitbat Man, at least.
Life one: Killed by a small kobold on Dlvl 1.
Notes: I start with 0/0 hp.
Life two: The Viper bites you!
Notes: Interestingly, I start with 1/0 hp this time. I wonder how that works out... On the bright side, I can't wear equipment, so I didn't really lose anything outside some minor scrolls. Gwah! One scream later, sound is turned off. The lizard's running, though. Looks like I'll get 1 xp! Hey hey. Six xp before dying. Might just hit level two next time.
Life three: Novice necromancer this time. Ranged critters are bat-doom.
Notes: Level two off some mice. Still no HP. Heey... I can throw things. I just remembered that... this might actually be plausible. Batarang time! Thrown weapons don't return physical damage, either...
Life four: The Bandit Mage casts magic missile! Brutality! Amusingly, it had 0 hp left =/
Notes: We know the path, now. Stats kinda' blow... non-monster stat-growth without stat-boosting items. At least I get a point of speed every five levels... Odd. Does throwing distance not factor in strength vs. weight? I mean... this bat just tossed something that probably weighed more than it did most of the length of a room...
Life five: Ah. Kobold Shaman this time.
Notes: My latest throwing weapon is a stack of bronze arrows... well, bronze-tipped. Whatever. It's still d2 more damage than my natural attack.
Life six: Green Worm Mass. Second time something with 0 HP kills me...
Notes: None this time. Well, except that potions don't explode? Or is it just certain ones?
Life seven: Bandit Rogue.
Notes: Still no level 3.
Life eight: Devling Infantry.
Notes: Oooh. Water-streams. I can abuse this... Awesome. Level 3. I can actually put some points into throwing now... 1d4 baseline bolts are doing like... twenty something damage at max. A major upgrade, which is really, really sad.
Life ten: It shoot Bolt! Turns out to be a kobold crossbowman from the shadows.
Notes: What notes?
Life eleven: Kobold crossbowman... again.
Notes: I farm some spore weeds for a while. You do not want to do that deeper than level two or three, though. They start spitting acid/poison clouds around that time.
Life twelve: It emits Eye Waves! Guess what that was?
Notes: Last one. I know what I'm doing next Ghost, at least. Throwing is surprisingly powerful... at least when you've got a weakness that it fills. Some loose change grabbed while running from things nets me a couple dozen bolts. Disturbingly, spare ammo is one of the better throwing-fodder items at low levels. Higher ones too, I guess... Huh. Thrown weapons act like arc shots? That's strange...
Anyway. Conclusion! Fruitbat... possible. Not plausible. Maybe... maybe 50 deaths. To like... I dunno. Clear the quests between Udor and Jindar or something. Beating the Q-dude? Keh. I would probably be surprised if it was under 100 deaths. Very surprised. Well... unless it was cheating. Then, not so much surprise. Keh. But hey. Made it to level 6. Not bad.